Manor Lords Publisher Has Banned AI Assets In Its Games, Calls Them "Cancerous"

The publisher behind strategy games Endless Legend 2, Terra Invicta, and Against the Storm has officially banned the use of AI-generated assets in all its products. Hooded Horse has had a significant presence in the strategy game space over the last few years, thanks to hits like Manor Lords. Now, when many publishers and developers are evaluating (or touting) their relationship to generative AI, Hooded Horse is rebuking its use for art generation.Hooded Horse CEO Tim Bender discussed the ban in an interview with Kotaku, emphasizing that restrictions on AI art are part of every contract Hooded Horse signs. He said, "It is now written into our contracts if we’re publishing the game, 'no f**king AI assets.'" He also expressed personal exasperation with how GenAI has made his job harder. He said, "If I sound frustrated, it’s because, like, honestly, all this thing has done is made our lives more difficult."This frustration comes from the fact that GenAI usage can be difficult to catch. Even if the intention is to use a generated asset only as a placeholder, those assets can easily make their way to the final product. "We’ve gotten to the point where we also talk to developers and we recommend they don’t use any gen AI anywhere in the process," Bender elaborated.Continue Reading at GameSpot

Manor Lords Publisher Has Banned AI Assets In Its Games, Calls Them "Cancerous"
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The publisher behind strategy games Endless Legend 2, Terra Invicta, and Against the Storm has officially banned the use of AI-generated assets in all its products. Hooded Horse has had a significant presence in the strategy game space over the last few years, thanks to hits like Manor Lords. Now, when many publishers and developers are evaluating (or touting) their relationship to generative AI, Hooded Horse is rebuking its use for art generation.

Hooded Horse CEO Tim Bender discussed the ban in an interview with Kotaku, emphasizing that restrictions on AI art are part of every contract Hooded Horse signs. He said, "It is now written into our contracts if we’re publishing the game, 'no f**king AI assets.'" He also expressed personal exasperation with how GenAI has made his job harder. He said, "If I sound frustrated, it’s because, like, honestly, all this thing has done is made our lives more difficult."

This frustration comes from the fact that GenAI usage can be difficult to catch. Even if the intention is to use a generated asset only as a placeholder, those assets can easily make their way to the final product. "We’ve gotten to the point where we also talk to developers and we recommend they don’t use any gen AI anywhere in the process," Bender elaborated.

Continue Reading at GameSpot
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Álvaro Rivas Cortés
Álvaro Rivas Cortés Analista de eSports y Estrategia Competitiva

Álvaro cubre eSports, metas competitivos y análisis táctico con foco en LoL, VALORANT y CS2. Le obsesiona el “por qué” detrás de cada draft, rotación y decisión de macrojuego. Convierte estadísticas y VOD reviews en piezas claras, accionables y sin humo: contexto, datos y lectura de partido. Cuando no está escribiendo, está afinando builds, siguiendo scrims o discutiendo si el parche ha “arreglado” algo… o lo ha roto con estilo.

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